Following a seemingly insignificant tremor, one of the inner walls of the library collapsed, revealing a hidden chamber filled with ancient scrolls of wisdom and power. Among them the scholars found a map showing the way to the First City – a forgotten metropolis reputed to had been built atop the Tomb of Muratan the Dragonlord himself, and now a new target for the Noble Houses locked in a power struggle. Whose Wizard will show the most skill navigating the Forgotten Metropolis? Who will uncover Muratan’s Legacy? Who will be the first to answer the Call of the Dragonlord?
Call of the Dragonlord is a premium modular expansion for Simurgh, a dynamic tile-laying, worker-placement game that debuted during Essen Spiel 2015. Introducing a second board depicting the Forgotten Metropolis, Call of the Dragonlord also adds a new type of Vassal – the Wizard – as well as a set of new Action Tiles.
As an addition to each player’s workforce, the Wizard can be used separately, or in conjunction with the new board. With the Forgotten Metropolis in play, players will move their Wizards on three different tracks, each providing Power Points and resources. But this movement comes with a cost, and only managing their Spellbook smartly will allow a player to reap the benefits of their Wizard being first to enter the Dragonlord’s Tomb.
Apart from expanding the pool of Resource, Transformation, Exploration, Research and Objective Tiles, Simurgh: Call of the Dragonlord also introduces Leadership Tiles – a new type of Action Tiles that may be used with the new board, or simply added to the base game without using any other expansion elements. With Action Spaces allowing for movement of multiple Vassals in one turn, Leadership Tiles add unexpected mobility to players able to make smart use of the unique abilities these tiles provide.