In Batman: The Boardgame, one super-villain faces off against a team of heroes in one of multiple scenarios. Each hero has their own character, and they control this character by spending energy to take actions, recovering more or less energy at the beginning of their turn depending on their stance. If the hero gets damaged, energy moves to a wound area, and if they lose all of their energy, then they're out of action for a while to recover their strength. Each hero has differing strengths for their abilities, and these strengths are represented by colored dice with different values; the more energy a hero spends on an ability, the more dice they can roll.
The super-villain controls a team of henchmen and villains, and these characters are represented by tiles on their control board, with the characters costing 1, 2, 3, etc. energy to activate as you move left to right down the line. Once a character is activated, they move to the end of the line, boosting their cost to the maximum value should you want to use them again immediately.
The game-play in Batman: The Boardgame is based on that of Conan, with revisions to character abilities, the addition of two different types of dice (w/ five types total), and a modified two-player set-up in which each player has a control board and their own team of tiles, with heroes facing off against villains.